Lead Game Designer / Systems Architect / Tech Wizard

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Combat balance, progression design, matchmaking architecture, and live game economies built from prototype to production. I create scalable gameplay ecosystems that are clear to players, usable by teams, and durable in live operation.

Systems Architecture

Core disciplines I bring to live game development.

COMBAT_SYSTEMS

Readable Combat Systems

I build combat systems players can learn, mastery curves they can grow into, and balance frameworks teams can maintain over time. From damage formulas and mitigation curves to status interactions and counterplay, every layer is designed to feel fair, legible, and strategically deep.

  • Damage scaling and mitigation math
  • Targeting patterns and counterplay structure
  • Gear progression that preserves balance
PROGRESSION_ARCH

Progression That Drives Retention

Progression should unlock meaningful decisions, not just inflate stats. I design content gating, reward pacing, recipe dependency structures, and EXP curves that guide players forward while protecting the game from degenerate loops and burnout.

  • Zone bands and content gating
  • Recipe graphs with bounded complexity
  • EXP/hour tuning to reduce farming exploits
ECONOMY_DESIGN

Sustainable Game Economies

I design economies that reward engagement without collapsing under inflation, exploit pressure, or short-term speculation. That includes token flow modeling, sink/source balance, marketplace structure, and long-tail reward systems built for live environments.

  • Token sink/source equilibrium models
  • Marketplace pricing architecture
  • Inflation and exploit mitigation
LIVE_OPERATIONS

Design Documentation That Ships

Strong systems fail when the handoff fails. I create specs, data structures, edge-case documentation, and implementation-ready design materials that let engineering, production, and design move quickly with less ambiguity.

  • Ability and item data specifications
  • Content tables for zones and drops
  • Patch cadence and release frameworks

System Terminal

Type 'help' to see available commands.

bradking.me — terminal
> System ready. Type help for commands.
>

Contact

Consulting, contract work, design leadership, and high-value collaboration.

DIRECT

me@bradking.me

For consulting, contract work, design leadership, or collaboration across combat systems, progression, live operations, and game economies.

If you need someone who can turn complex systems into shippable design, let's talk.

SCOPE

What I Take On

  • Full combat system architecture
  • Economy and tokenomics design
  • Progression and content pipeline design
  • Live ops tuning and balance passes
  • Technical game design leadership
SYS_STATUS NOMINAL
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SECTION HERO
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