Lead Game Designer / Systems Architect / Tech Wizard

Brad King

Houston, TX / me@bradking.me

Professional Summary

Game Design Leader and Systems Architect with 20+ years of technology leadership experience and 5+ years leading live game systems, combat architecture, and digital asset-integrated ecosystems.

Currently Lead Game Designer at Always Geeky Games, owning the full gameplay ecosystem for Voxie Tactics — a live turn-based tactics title with millions of matches played. Responsible for combat systems, stat frameworks, gear architecture, class balance, matchmaking models, expansion design, and digital asset economy balancing.

Combines deep infrastructure and engineering background with high-level systemic design thinking to build scalable, data-driven gameplay ecosystems across PvP, PvE, and experimental prototypes.

Core Competencies

GAME_SYSTEMS

Game Systems & Combat Design

  • Turn-Based Tactical Combat Architecture
  • Stat & Damage Formula Design
  • Class & Role Identity Balancing
  • Equipment & Weapon Ecosystem Design
  • Terrain & Positional Systems
ECONOMY_PROGRESSION

Game Economy & Progression

  • Digital Asset Ecosystem Integration
  • Sink/Faucet Modeling
  • Reward Structure Design
  • Matchmaking Layering (ELO + Collection Systems)
  • Live Game Economy Balancing
AI_SYSTEMS

AI & Systems Engineering

  • State-Driven Difficulty Models
  • Director & Threat Systems
  • Spawn Logic & Anti-Exploit Systems
  • Data-Driven Tuning & Meta Monitoring
LEADERSHIP

Leadership & Production

  • Cross-Functional Team Direction
  • Unity Gameplay Data Ownership
  • GDD Authoring & System Specifications
  • Executive Alignment & Strategy Translation
  • Live Ops & Patch Planning

Professional Experience

ALWAYS GEEKY GAMES

Lead Game Designer

2022 – Present

Live Game System Ownership

  • Lead designer and systems architect for Voxie Tactics, a live-service turn-based tactics game with millions of matches played
  • Own full combat framework including turn queue manipulation, movement range and tile constraints, elevation rules, hit/dodge/crit/mitigation formulas, and status effect stacking systems

Stat Model Design

  • Designed and maintain core stat model: HP, MP, STR, DEX, INT, LUCK, Movement with secondary scaling relationships
  • Magic Resist derived from INT; Armor mitigation by category (Light, Medium, Heavy)

Weapons, Gear & Equipment Architecture

  • Architected full equipment ecosystem across 1H/2H melee, ranged physical/magical, and specialty archetypes (Spears, Katanas, Wands, Instruments, Monk Fists)
  • Designed armor identity and resistance frameworks; balance accessory and pet-based tactical modifiers
  • Control stat ceilings and progression scaling to prevent long-term power creep
  • Deliver structured Unity-ready data specifications for all gear and ability systems

Class Balance & Meta Management

  • Balance 10,000+ NFT-based Voxie characters with fixed class archetypes and flexible loadouts
  • Maintain competitive parity across tank, DPS, and support roles in PvP and PvE
  • Tune meta shifts through ability cooldown adjustments, scaling curve recalibration, reward structure changes, and matchmaking bracket tuning
  • Monitor class win-rate variance, gear dominance patterns, ELO distribution trends, and collection score bracket fairness

PvP Architecture & Matchmaking Systems

  • Designed hybrid matchmaking combining ELO progression (500–3000 rating range) with Collection Score-based bracket segmentation
  • Built AI fallback logic to maintain queue health without damaging competitive integrity
  • Structured Titan Arena entry and reward systems including variable buy-in models
  • Balance fairness between legacy NFT holders and new entrants

Game Economy & Digital Asset Balancing

  • Modeled sink/faucet relationships between PvP, NFT burn mechanics, and Forge crafting
  • Designed probabilistic NFT burn-to-upgrade systems
  • Balanced reward motivation without allowing token farming to dominate core gameplay
  • Managed inflation of player assets and preserved the value of rare, high-demand NFTs through controlled supply mechanics and targeted sinks
  • Drove burn mechanics that removed 248,000 of 350,000 total NFTs dropped (68%+), keeping inflation down and asset value steady
  • Evaluate inflation risk, retention impact, and ecosystem stability before implementing economic adjustments

Expansion & Ecosystem Development

  • Authored multiple major GDDs spanning async progression, competitive modes, idle systems, and survival concepts
  • Designed progression gating using fragment crafting, artifact chains, and escalating recipe complexity
  • Scale zone difficulty and reward structures across expanding world map

AI & Difficulty Systems

  • Replaced linear time-based scaling with state-driven Threat Meter model
  • Designed Director-style spawn intensity states (LULL → STEADY → SWELL → PEAK)
  • Implemented anti-camping detection and exploration-based boss triggers

Data & Production Ownership

  • Own structured gameplay datasets for abilities, gear stats, crafting recipes, enemy drop tables, and zone progression scaling
  • Produce CSV exports and detailed implementation documentation
  • Serve as bridge between executive leadership, engineering teams, and community
COLLABORATIVE FOR CHILDREN

Director of Technology Development

2020 – 2022
  • Architected Azure-based cloud infrastructure for high-growth digital platforms
  • Led DevOps implementation and deployment scaling
  • Revamped disaster recovery protocols and backup frameworks
  • Directed cybersecurity and data privacy compliance across multi-site operations
C.I. ACTUATION

IT Manager

2018 – 2020 & 2016 – 2017
  • Managed IT operations for 300+ users across 6 remote sites
  • Designed MPLS network infrastructure and facility expansion rollouts
  • Reduced downtime through traffic monitoring and preventive optimization
GREENLEAF WHOLESALE FLORISTS

IT Director

2017 – 2018
  • Directed IT operations across multiple interstate locations
  • Built internal web tools to streamline supply chain visibility
  • Reverse-engineered undocumented proprietary systems and trained staff
DETECHTION TECHNOLOGIES

IT Coordinator & Tech Development

2012 – 2015
  • Managed global SCADA integration for industrial energy assets
  • Coordinated infrastructure stability across US and Australia
TEJANO CENTER FOR COMMUNITY CONCERNS

IT Helpdesk Administrator

2009 – 2012
  • Delivered Tier II technical support and infrastructure troubleshooting

Technical Toolkit

GAME_DEV

Game Development

  • Unity Gameplay Data & Systems
  • Figma (Design Research & Wireframes)
  • AI-Assisted Development (Claude, Codex, Gemini)
  • Structured CSV / Excel Data Modeling
CLOUD_INFRA

Cloud & Infrastructure

  • Azure Cloud Architecture
  • Windows Server Environments
  • Microsoft 365 Enterprise
NETWORKING

Networking & Security

  • MPLS Network Design
  • SCADA Systems Integration
  • Cybersecurity & Compliance
  • Disaster Recovery Planning
WEB_DEV

Web & Production

  • HTML / CSS / JavaScript
  • Digital Asset Integration
  • DevOps & Deployment
  • Technical Documentation