Lead Game Designer / Principal Systems Designer / Tech Wizard

Brad King

Houston, TX / me@bradking.me

Professional Summary

Lead Game Designer with 20+ years of leadership experience spanning game development, systems architecture, live-service operations, cloud infrastructure, and product strategy. Currently leading the design of Voxie Tactics, a live-service tactical RPG featuring large-scale PvP, digital asset economies, progression systems, AI-driven gameplay, and ongoing live operations. As well as many other titles in development at AGG.

Expert in combat systems, progression design, game economies, matchmaking, AI architecture, retention systems, and cross-functional leadership. Proven ability to design complex interconnected systems while balancing player experience, business goals, and long-term ecosystem health.

Core Expertise

SYSTEMS_DESIGN

Systems Design

  • Combat Systems
  • Progression Systems
  • RPG Mechanics
  • PvP Balance
  • PvE Content Design
  • Matchmaking Systems
  • Retention Design
  • Live Operations
ECONOMY_DESIGN

Economy Design

  • Game Economies
  • Sink/Faucet Modeling
  • Reward Systems
  • Digital Asset Economies
  • Marketplace Stability
  • Inflation Control
  • Resource Flows
AI_GAMEPLAY

AI & Gameplay Systems

  • AI Directors
  • Dynamic Difficulty Scaling
  • Threat Systems
  • Encounter Design
  • Anti-Exploit Systems
  • Automated Gameplay Systems
LEADERSHIP

Leadership

  • Product Ownership
  • Team Leadership
  • Strategic Planning
  • Cross-Functional Collaboration
  • Stakeholder Management
  • Design Documentation
TOOLS_TECH

Tools & Technology

  • Unity
  • Azure
  • DevOps
  • SQL
  • Analytics
  • Excel Modeling
  • Figma
  • AI-Assisted Development

Professional Experience

ALWAYS GEEKY GAMES

Lead Game Designer

2022 – Present

Lead designer responsible for the core systems, economy, progression, combat balance, AI architecture, and live operations of Voxie Tactics, a live-service tactical RPG with blockchain-integrated digital assets. Serve as the primary design authority across gameplay systems while coordinating with engineering, art, production, marketing, community, and executive leadership.

Systems Design

  • Own all core gameplay systems including combat, progression, matchmaking, economy, rewards, itemization, crafting, and PvP structure.
  • Designed and balanced combat systems supporting thousands of character permutations.
  • Developed class identity frameworks, status systems, turn-order mechanics, and progression structures.
  • Created multiple competitive and PvE game modes including Draft Arena, Extreme Arena, Titan Arena, and seasonal events.

Live Operations

  • Manage ongoing balance updates and seasonal content releases.
  • Analyze player behavior and economy performance to drive design decisions.
  • Design retention-focused systems and event structures.
  • Lead meta balancing across classes, items, abilities, and competitive modes.

AI Systems

  • Designed AI-driven gameplay systems and automated encounters.
  • Developed dynamic threat and scaling systems.
  • Created anti-camping and anti-exploit mechanics.
  • Built AI Director architecture for future survival and roguelite projects.

Leadership

  • Act as primary liaison between design, engineering, art, production, and executive teams.
  • Produce detailed game design documentation and implementation specifications.
  • Lead strategic discussions regarding product direction and long-term feature development.
COLLABORATIVE FOR CHILDREN

Director of Technology Development

2020 – 2022

Directed technology strategy, cloud infrastructure, cybersecurity, and enterprise systems modernization.

  • Led Azure cloud migration initiatives.
  • Developed disaster recovery and business continuity strategies.
  • Managed Microsoft 365 infrastructure and enterprise technology roadmap.
  • Implemented security and operational improvements across the organization.
C.I. ACTUATION

IT Manager

2018 – 2020

Managed enterprise infrastructure supporting 300+ users across six locations.

  • Led network architecture and infrastructure modernization.
  • Managed MPLS connectivity and multi-site operations.
  • Directed facility expansion and technology deployment projects.
GREENLEAF WHOLESALE FLORISTS

IT Director

2017 – 2018

Directed multi-state technology operations and modernization efforts.

DETECHTION TECHNOLOGIES

IT Coordinator / Technology Development

2012 – 2015

Supported global SCADA monitoring systems and critical infrastructure operations.

TEJANO CENTER FOR COMMUNITY CONCERNS

IT Helpdesk Administrator

2009 – 2012

Provided infrastructure administration and Tier II technical support.

Selected Achievements

  • 20+ years of technology leadership experience.
  • Lead Game Designer for a live-service tactical RPG.
  • Designed progression, economy, matchmaking, and combat systems supporting thousands of player-owned digital assets.
  • Removed over 248,000 NFTs from circulation through economy design initiatives.
  • Built AI Director systems featuring dynamic threat generation and adaptive scaling.
  • Managed enterprise infrastructure supporting hundreds of users across multiple locations.
  • Extensive experience translating business objectives into scalable technical and gameplay systems.