ALWAYS GEEKY GAMES
Lead Game Designer
2022 – Present
Live Game System Ownership
- Lead designer and systems architect for Voxie Tactics, a live-service turn-based tactics game with millions of matches played
- Own full combat framework including turn queue manipulation, movement range and tile constraints, elevation rules, hit/dodge/crit/mitigation formulas, and status effect stacking systems
Stat Model Design
- Designed and maintain core stat model: HP, MP, STR, DEX, INT, LUCK, Movement with secondary scaling relationships
- Magic Resist derived from INT; Armor mitigation by category (Light, Medium, Heavy)
Weapons, Gear & Equipment Architecture
- Architected full equipment ecosystem across 1H/2H melee, ranged physical/magical, and specialty archetypes (Spears, Katanas, Wands, Instruments, Monk Fists)
- Designed armor identity and resistance frameworks; balance accessory and pet-based tactical modifiers
- Control stat ceilings and progression scaling to prevent long-term power creep
- Deliver structured Unity-ready data specifications for all gear and ability systems
Class Balance & Meta Management
- Balance 10,000+ NFT-based Voxie characters with fixed class archetypes and flexible loadouts
- Maintain competitive parity across tank, DPS, and support roles in PvP and PvE
- Tune meta shifts through ability cooldown adjustments, scaling curve recalibration, reward structure changes, and matchmaking bracket tuning
- Monitor class win-rate variance, gear dominance patterns, ELO distribution trends, and collection score bracket fairness
PvP Architecture & Matchmaking Systems
- Designed hybrid matchmaking combining ELO progression (500–3000 rating range) with Collection Score-based bracket segmentation
- Built AI fallback logic to maintain queue health without damaging competitive integrity
- Structured Titan Arena entry and reward systems including variable buy-in models
- Balance fairness between legacy NFT holders and new entrants
Web3 Economy Design & Token Balancing
- Designed and tuned economy systems integrating VOXEL utility token, Blue and Gold Voxite currencies
- Modeled sink/faucet relationships between PvP, PvE trials, NFT burn mechanics, and Forge crafting
- Designed probabilistic NFT burn-to-upgrade systems (e.g., 10 Rare → Random Epic with chase odds)
- Balanced reward motivation without allowing token farming to dominate core gameplay
- Evaluate inflation risk, retention impact, and ecosystem stability before implementing economic adjustments
Expansion & Ecosystem Development
- Authored major GDDs: Voxie Quests (async quest & crafting progression), Voxie Royale (idle auto-battle royale), Roguelike survival auto-combat concept, Voxie Chess (chess-first competitive adaptation)
- Designed progression gating using fragment crafting, artifact chains, and escalating recipe complexity
- Scale zone difficulty and reward structures across expanding world map
AI & Difficulty Systems
- Replaced linear time-based scaling with state-driven Threat Meter model
- Designed Director-style spawn intensity states (LULL → STEADY → SWELL → PEAK)
- Implemented anti-camping detection and exploration-based boss triggers
Data & Production Ownership
- Own structured gameplay datasets for abilities, gear stats, crafting recipes, enemy drop tables, and zone progression scaling
- Produce CSV exports and detailed implementation documentation
- Serve as bridge between executive leadership, engineering teams, and community